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Thrill of Possibility [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{R} As an additional cost to cast this spell, discard a card.Draw two cards. As the infection spread, Nahiri's thou...
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Slobad, Iron Goblin [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Legendary Creature — Phyrexian Goblin Artificer Rarity: Rare Cost: {2}{R} {T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed ...
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Sawblade Scamp [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Beast Rarity: Common Cost: {R} HasteWhenever you cast a noncreature spell, put an oil counter on Sawblade Scamp.{T}, Remove an...
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Red Sun's Twilight [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Rare Cost: {X}{R}{R} Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that...
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Rebel Salvo [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Uncommon Cost: {2}{R} Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.)Rebel Salvo deals 5...
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Molten Rebuke [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Common Cost: {4}{R} Choose one or both—• Molten Rebuke deals 5 damage to target creature or planeswalker.• Destroy target Equipment...
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Hexgold Slash [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {R} Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that ...
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Furnace Punisher [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Warrior Rarity: Uncommon Cost: {2}{R} MenaceAt the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that ...
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Chimney Rabble [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Goblin Warrior Rarity: Common Cost: {3}{R} HasteWhen Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin ...
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Awaken the Sleeper [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Uncommon Cost: {3}{R} Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If ...
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Whisper of the Dross [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {B} Target creature gets -1/-1 until end of turn. Proliferate. (Choose any number of permanents and/or players, then g...
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Stinging Hivemaster [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Warlock Rarity: Common ...
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Sheoldred's Headcleaver [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Warrior Rarity: Common Cost: {3}{B} MenaceToxic 2 (Players dealt combat damage by this creature also gets two poison counter.)...
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Scheming Aspirant [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Advisor Rarity: Uncommon Cost: {1}{B} Whenever you proliferate, each opponent loses 2 life and you gain 2 life. “I have raised...
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Pestilent Syphoner [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Insect Rarity: Common Cost: {1}{B} FlyingToxic 1 (Players dealt combat damage by this creature also get a poison counter.) The...
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Offer Immortality [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{B} Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say “destroy” d...
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Feed the Infection [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Uncommon Cost: {3}{B} You draw three cards and you lose 3 life.Corrupted — Each opponent who has three or more poison counters lose...
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Duress [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Common Cost: {B} Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card...
Haiku Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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