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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Beanstalk Wurm // Plant Beans [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Plant Wurm Rarity: Common Cost: ...
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Rootrider Faun [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Satyr Scout Rarity: Common Cost: ...
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Tempest Hart // Scan the Clouds [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Elk Rarity: Uncommon Cost:...
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Toadstool Admirer [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Ouphe Rarity: Common Cost: ...
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Verdant Outrider [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Knight Rarity: Common Cost: ...
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Stormkeld Vanguard // Bear Down [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Giant Warrior Rarity: Uncommon Cost:...
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Howling Galefang [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Beast Rarity: Uncommon Cost: ...
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Savior of the Sleeping [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Knight Rarity: Common Cost: ...
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Stockpiling Celebrant [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Dwarf Knight Rarity: Common Cost: {2}{W} When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you ...
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Tuinvale Guide [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Scout Rarity: Common Cost: {3}{W} FlyingCelebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanent...
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Slumbering Keepguard [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Knight Rarity: Common Cost: ...
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Unassuming Sage [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Peasant Wizard Rarity: Common Cost: {1}{W} When Unassuming Sage enters the battlefield, you may pay 2. If you do, create a Sorcerer Role t...
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Frostbridge Guard [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Soldier Rarity: Common Cost: {1}{W} 2W, T: Tap target creature. The sentry watched impassively, its spear unmoving. One by one, the wo...
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Cursed Courtier [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Noble Rarity: Uncommon Cost: {2}{W} LifelinkWhen Cursed Courtier enters the battlefield, create a Cursed Role token attached to it. (Encha...
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Gallant Pie-Wielder [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Dwarf Knight Rarity: Uncommon Cost: {2}{W} First strikeCelebration — Gallant Pie-Wielder has double strike as long as two or more nonland perman...
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Besotted Knight // Betroth the Beast [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Knight Rarity: Common Cost: ...
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Cheeky House-Mouse [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Mouse Rarity: Uncommon Cost: {W} Squeak By WSorcery — AdventureTarget creature you control gets +1/+1 until end of turn. It can't be blocked by ...
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Protective Parents [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Peasant Rarity: Common Cost: {2}{W} When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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