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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Mocking Sprite [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Rogue Rarity: Common Cost: {2}{U} FlyingInstant and sorcery spells you cast cost 1 less to cast. "Look at me, everyone! I'm a High Fae! W...
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Obyra's Attendants // Desperate Parry [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Wizard Rarity: Common Cost: {4}{U} FlyingDesperate Parry 1UTarget creature gets -4/-0 until end of turn. (Then exile this card. You may c...
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Icewrought Sentry [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Soldier Rarity: Uncommon Cost: {2}{U} VigilanceWhenever Icewrought Sentry attacks, you may pay 1U. When you do, tap target creature an...
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Splashy Spellcaster [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Wizard Rarity: Uncommon Cost: {3}{U} Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one...
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Aquatic Alchemist // Bubble Up [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Rarity: Common Cost: {1}{U} Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of...
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Threadbind Clique // Rip the Seams [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Rarity: Uncommon Cost: ...
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Chancellor of Tales [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Advisor Rarity: Uncommon Cost: {3}{U} FlyingWhenever you cast an Adventure spell, you may copy it. You may choose new targets for the cop...
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Evolving Wilds [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Land Rarity: Common T, Sacrifice Evolvin...
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Swamp (0271) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Swamp Rarity: Common ({T}: ...
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Island (0270) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Island Rarity: Common ({T}:...
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Island (0269) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Plains (0267) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Forest (0276) [Wilds of Eldraine]$1.00Set: Wilds of Eldraine Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (0275) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Mountain (0274) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Mountain Rarity: Common ({T...
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Mountain (0273) [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Kels, Fight Fixer [Jumpstart]$0.30Set: Jumpstart Type: Legendary Creature — Azra Warlock Rarity: Rare Cost: ...
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Sharae of Numbing Depths [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Legendary Creature — Merfolk Wizard Rarity: Uncommon ...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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