Set:
Wilds of Eldraine
Type:
Creature — Giant Soldier
Rarity:
Common
Cost:
{5}{U}
Entry Denied 1USorcery — AdventureReturn target creature you don't control with mana value 3 or less t...
Set:
Wilds of Eldraine
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant creatureEnchanted creature gets +2/+2.4G: Return Bestial Bloodline from your graveyard to your hand....
Set:
Wilds of Eldraine
Type:
Instant
Rarity:
Common
Cost:
{W}
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Target creature gets +2/+2 until end...
Set:
Wilds of Eldraine
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Tap up to one target creature. Scry 1, then draw a card.
When Hylda froze Loch Larent to create her palace, some merfol...
Set:
Wilds of Eldraine
Type:
Creature — Human Warlock
Rarity:
Common
Cost:
{2}{U}
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)When Diminisher ...
Set:
Wilds of Eldraine
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{2}{W}
VigilanceWhenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 ...
Set:
Wilds of Eldraine
Type:
Sorcery
Rarity:
Common
Cost:
{3}{B}
Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If y...
Set:
Wilds of Eldraine
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature gets +4/+4 until end of turn.
"Looks like you need a bigger net, mister fae-catcher."
Set:
Wilds of Eldraine
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Witchstalkers have extremely powerful legs—all the...
Set:
Wilds of Eldraine
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
You may discard a card. If you do, draw two cards.Create a Wicked Role token attached to up to one target creature you ...
Set:
Wilds of Eldraine
Type:
Creature — Dwarf Knight
Rarity:
Common
Cost:
{2}{R}
Ride the Rails 1RInstant — AdventureTarget creature gets +2/+1 until end of turn. (Then exile this card...
Set:
Wilds of Eldraine
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}{R}
Equipped creature gets +2/+0.Celebration — At the beginning of combat on your turn, if two or more nonland...
Set:
Wilds of Eldraine
Type:
Creature — Ogre
Rarity:
Common
Cost:
{4}{R}
HasteBeat a Path 2RSorcery — AdventureUp to two target creatures can't block this turn. (Then exile this card. ...
Set:
Wilds of Eldraine
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Creatures you control get +2/+0 until end of turn. Whenever a nontoken creature you control dies this turn, create a 1/...
Set:
Wilds of Eldraine
Type:
Creature — Human Peasant Wizard
Rarity:
Common
Cost:
{1}{W}
When Unassuming Sage enters the battlefield, you may pay 2. If you do, create a Sorcerer Role t...
Set:
Wilds of Eldraine
Type:
Creature — Human Bard
Rarity:
Common
Cost:
{2}{R}
When Merry Bards enters the battlefield, you may pay 1. When you do, create a Young Hero Role token attac...
Set:
Wilds of Eldraine
Type:
Enchantment
Rarity:
Common
Cost:
{1}{W}
When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.When Hopeful Vig...
Set:
Commander 2019
Type:
Creature — Human Assassin
Rarity:
Rare
Cost:
{1}{B}
Creatures with power greater than Silumgar Assassin's power can't block it.Megamorph {2}{B} (You may cast ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '