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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Beastrider Vanguard [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Human Knight Rarity: Common Cost: ...
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Autarch Mammoth [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Elephant Mount Rarity: Uncommon Cost: ...
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Alacrian Jaguar [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Cat Mount Rarity: Common Cost: {...
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Tyrox, Saurid Tyrant [Aetherdrift]$0.25Set: Aetherdrift Type: Legendary Creature — Dinosaur Warrior Rarity: Uncommon ...
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Thunderhead Gunner [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Shark Pirate Rarity: Common Cost: {4}{R} ReachDiscard a card: Draw a card. Activate only as a sorcery and only once each turn. "Fire the cannon, mates...
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Spire Mechcycle [Aetherdrift]$0.25Set: Aetherdrift Type: Artifact — Vehicle Rarity: Uncommon Cost: {...
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Reckless Velocitaur [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Minotaur Pilot Rarity: Uncommon Cost: ...
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Push the Limit [Aetherdrift]$0.25Set: Aetherdrift Type: Sorcery Rarity: Uncommon Cost: {5}{R}{R} ...
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Prowcatcher Specialist [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Goblin Warrior Rarity: Common Cost: ...
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Pedal to the Metal [Aetherdrift]$0.25Set: Aetherdrift Type: Instant Rarity: Common Cost: {X}{R} ...
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Pacesetter Paragon [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Human Pilot Rarity: Uncommon Cost: {2}{R} Exhaust — {2}{R}: Put a +1/+1 counter on this creature. It gains double strike until end of turn. (Activate ...
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Outpace Oblivion [Aetherdrift]$0.25Set: Aetherdrift Type: Enchantment Rarity: Uncommon Cost: {2}{R} ...
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Marauding Mako [Aetherdrift]$0.80Set: Aetherdrift Type: Creature — Shark Pirate Rarity: Uncommon Cost: ...
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Magmakin Artillerist [Aetherdrift]$0.25Set: Aetherdrift Type: Creature — Elemental Pirate Rarity: Common Cost: ...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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