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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Font of Progress [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Rarity: Uncommon Cost: {U} Font of Progress enters the battlefield with two oil counters on it.{3}, {T}: Target player mills X cards, wher...
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Atmosphere Surgeon [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Wizard Rarity: Uncommon Cost: {1}{U} Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.Remove an...
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Aspirant's Ascent [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {U} Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that c...
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Mowu, Loyal Companion [Commander Masters]$0.25Set: Commander Masters Type: Legendary Creature — Dog Rarity: Uncommon Cost:...
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Ghalta, Primal Hunger [Commander Masters]$0.80Set: Commander Masters Type: Legendary Creature — Elder Dinosaur Rarity: Rare ...
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Bloodspore Thrinax [Commander Masters]$0.25Set: Commander Masters Type: Creature — Lizard Rarity: Rare Cost: ...
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Swamp (272) [The Brothers' War]$0.25Set: The Brothers' War Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Abandoned Campground [Duskmourn: House of Horror]$0.25Set: Duskmourn: House of Horror Type: Land Rarity: Common Abandoned C...
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Sporogenic Infection [Duskmourn: House of Horror]$0.25Set: Duskmourn: House of Horror Type: Enchantment — Aura Rarity: Uncommon Co...
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Island (280) [The Brothers' War]$0.40Set: The Brothers' War Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Mountain (275) [The Brothers' War]$0.25Set: The Brothers' War Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Swamp (273) [The Brothers' War]$0.25Set: The Brothers' War Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Legions to Ashes [The Brothers' War]$0.30Set: The Brothers' War Type: Sorcery Rarity: Rare Cost: {1}{W}{B} Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that per...
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Thran Spider [The Brothers' War]$0.25Set: The Brothers' War Type: Artifact Creature — Spider Rarity: Rare Cost: ...
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Drafna, Founder of Lat-Nam [The Brothers' War]$0.30Set: The Brothers' War Type: Legendary Creature — Human Artificer Advisor Rarity: Rare Cost: {1}{U} {1}{U}: Return target artifact you control to its owner's hand.{3}, {T}: Copy target...
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Endoskeleton [Urza's Saga]$0.30Set: Urza's Saga Type: Artifact Rarity: Uncommon Cost: {2} You may choose not to untap Endoskeleton during your untap step.{2}, {T}: Target creature gets +0/+3 for as long as Endoskele...
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Detonate [Mirrodin]$0.25Set: Mirrodin Type: Sorcery Rarity: Uncommon Cost: {X}{R} Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller. The...
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Island (264) [The Lord of the Rings: Tales of Middle-Earth]$0.25Set: The Lord of the Rings: Tales of Middle-Earth Type: Basic Land — Island Rarity: Common ...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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