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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Mountain (447) (Retro) [Commander Masters]$0.50Set: Commander Masters Type: Basic Land — Mountain Rarity: Common ({T...
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Swamp (445) (Retro) [Commander Masters]$0.40Set: Commander Masters Type: Basic Land — Swamp Rarity: Common ({T}: ...
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Island (442) (Retro) [Commander Masters]$0.30Set: Commander Masters Type: Basic Land — Island Rarity: Common ({T}:...
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Plains (439) (Retro) [Commander Masters]$0.25Set: Commander Masters Type: Basic Land — Plains Rarity: Common ({T}:...
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Plains (438) (Retro) [Commander Masters]$0.90Set: Commander Masters Type: Basic Land — Plains Rarity: Common ({T}:...
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Forest (450) (Retro) [Commander Masters]$0.60Set: Commander Masters Type: Basic Land — Forest Rarity: Common ({T}:...
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Forest (451) (Retro) [Commander Masters]$0.40Set: Commander Masters Type: Basic Land — Forest Rarity: Common ({T}:...
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Undercity Sewers [Murders at Karlov Manor]$21.30Set: Murders at Karlov Manor Type: Land — Island Swamp Rarity: Rare (...
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Maze's Mantle [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Enchantment — Aura Rarity: Common Cost: {2}{G} FlashEnchant creatureWhen Maze's Mantle enters the battlefield, if enchanted creature has toxic, tha...
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Hazardous Blast [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Common Cost: {3}{R} Hazardous Blast deals 1 damage to each creature your opponents control. Creatures your opponents control can't ...
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Furnace Strider [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Beast Rarity: Common Cost: {4}{R} Furnace Strider enters the battlefield with two oil counters on it.Remove an oil counter fro...
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Thrummingbird [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Bird Horror Rarity: Uncommon Cost: {1}{U} FlyingWhenever Thrummingbird deals combat damage to a player, proliferate. (Choose a...
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Tamiyo's Logbook [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Rarity: Uncommon Cost: {2}{U} {5}{U}, {T}: Draw a card. This ability costs {1} less to activate for each other artifact you control. “We a...
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Tamiyo's Immobilizer [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Rarity: Uncommon Cost: {3}{U} Tamiyo's Immobilizer enters the battlefield with four oil counters.{T}, Remove an oil counter from Tamiyo's ...
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Bring the Ending [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Counter target spell unless its controller pays {2}.Corrupted — Counter that spell instead if its controller ha...
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Maze Skullbomb [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Rarity: Common Cost: {1} {1}, Sacrifice Maze Skullbomb: Draw a card.{2}{G}, Sacrifice Maze Skullbomb: Target creature you control gets +3/...
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Chrome Prowler [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Creature — Phyrexian Cat Rarity: Common Cost: {2}{U} FlashWhen Chrome Prowler enters the battlefield, tap target creature an opponent cont...
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Exuberant Fuseling [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Goblin Warrior Rarity: Uncommon Cost: {R} TrampleExuberant Fuseling gets +1/+0 for each oil counter.When Exuberant Fuseling en...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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