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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Mountain (288) [March of the Machine]$0.30Set: March of the Machine Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Swamp (286) [March of the Machine]$0.50Set: March of the Machine Type: Basic Land — Swamp Rarity: Common ({T}: Add {B}.)
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Island (278) [March of the Machine]$0.25Set: March of the Machine Type: Basic Land — Island Rarity: Common ({T}: Add {U}.)
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Invasion of Pyrulea // Gargantuan Slabhorn [March of the Machine]$0.25Set: March of the Machine Type: Battle — Siege Rarity: Uncommon Cost: {G}{U} (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exi...
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Errant and Giada [March of the Machine]$0.50Set: March of the Machine Type: Legendary Creature — Human Angel Rarity: Rare Cost: {1}{W}{U} FlashFlyingYou may look at the top card of your library any time.You may cast spells with ...
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Elvish Vatkeeper [March of the Machine]$0.25Set: March of the Machine Type: Creature — Phyrexian Elf Rarity: Uncommon Cost: {1}{B}{G} When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two ...
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Invasion of Zendikar // Awakened Skyclave [March of the Machine]$0.40Set: March of the Machine Type: Battle — Siege Rarity: Uncommon Cost: {3}{G} (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exi...
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Invasion of Gobakhan // Lightshield Array [March of the Machine]$0.60Set: March of the Machine Type: Battle — Siege Rarity: Rare Cost: {1}{W} (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile i...
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Invasion of Tolvada // The Broken Sky [March of the Machine]$0.40Set: March of the Machine Type: Battle — Siege Rarity: Rare Cost: {3}{W}{B} (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exil...
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Minor Misstep [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Uncommon Cost: {U} Counter target spell with mana value 1 or less. No matter how many times he saw it, Sarnvax always relished the ...
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Forest (0285) [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Basic Land — Forest Rarity: Common ({T}: Add {}.)
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Swamp (0281) [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Basic Land — Swamp Rarity: Common ({T}: Add {}.)
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Island (0280) [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Basic Land — Island Rarity: Common ({T}: Add {}.)
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Island (0279) [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Basic Land — Island Rarity: Common ({T}: Add {}.)
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Ezrim, Agency Chief [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Legendary Creature — Archon Detective Rarity: Rare Cost: {1}{W}{W}{U}{U} FlyingWhen Exrim, Agency Chief enters the battlefield, investigate twice. (C...
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Deadly Complication [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Sorcery Rarity: Uncommon Cost: {1}{B}{R} Choose one or both —• Destroy target creature.• Put a +1/+1 counter on target suspected creature you control...
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Culvert Ambusher [Murders at Karlov Manor]$0.25Set: Murders at Karlov Manor Type: Creature — Wurm Horror Rarity: Uncommon Cost: {3}{G}{G} When Culvert Ambusher enters the battlefield or is turned face up, target creature blocks thi...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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