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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Havoc Jester [Commander Masters]$0.25Set: Commander Masters Type: Creature — Devil Rarity: Uncommon Cost: ...
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Avatar of Slaughter [Commander Masters]$0.30Set: Commander Masters Type: Creature — Avatar Rarity: Rare Cost: ...
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Vizier of Tumbling Sands [Commander Masters]$0.25Set: Commander Masters Type: Creature — Human Cleric Rarity: Common Cost: ...
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Resculpt [Commander Masters]$0.30Set: Commander Masters Type: Instant Rarity: Common Cost: {1}{U} ...
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Murder of Crows [Commander Masters]$0.25Set: Commander Masters Type: Creature — Bird Rarity: Uncommon Cost: ...
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Inga Rune-Eyes [Commander Masters]$0.25Set: Commander Masters Type: Legendary Creature — Human Wizard Rarity: Uncommon ...
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Exclude [Commander Masters]$0.25Set: Commander Masters Type: Instant Rarity: Common Cost: {2}{U} ...
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Mountain (265) (Full-Art) [Phyrexia: All Will Be One]$0.30Set: Phyrexia: All Will Be One Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Bonepicker Skirge (Showcase Ichor) [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Imp Rarity: Common Cost: {2}{B} FlyingCorrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge ...
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Surgical Skullbomb [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Rarity: Common Cost: {1} {1}, Sacrifice Surgical Skullbomb: Draw a card.{2}{U}, Sacrifice Surgical Skullbomb: Return target creature to it...
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The Surgical Bay [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Land — Sphere Rarity: Common The Surgical Bay enters the battlefield tapped.{T}: Add {U}.{1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card. In Jin...
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Tyvar's Stand [Phyrexia: All Will Be One]$1.00Set: Phyrexia: All Will Be One Type: Instant Rarity: Uncommon Cost: {X}{G} Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature w...
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Nahiri's Sacrifice [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Sorcery Rarity: Uncommon Cost: {1}{R} As an additional cost to cast this spell, sacrifice an artifact or creature with mana value X.Nahiri's Sacrif...
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Kuldotha Cackler [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Hyena Rarity: Common Cost: {2}{R} TrampleWhenever Kuldotha Cackler attacks, it gets +X/+0 until end of turn, where X is the nu...
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Free from Flesh [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {R} Target creature gets +2/+2 until end of turn. Put two oil counters on it. He finally understood that phyresis was ...
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Forgehammer Centurion [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Warrior Rarity: Common Cost: {2}{R} Whenever another creature or artifact you control is put into a graveyard from the battlef...
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Blazing Crescendo [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+1 until end of turn.Exile the top card of your library. Until the end of your next tur...
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Vat of Rebirth [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact Rarity: Uncommon Cost: {B} Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil coun...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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