Set:
Wilds of Eldraine
Type:
Sorcery
Rarity:
Common
Cost:
{U}
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
The...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{W}{W}
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland...
Set:
Wilds of Eldraine: Enchanting Tales
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}
Whenever a creature enters the battlefield under your control, scry 1.Whenever you cast a spell...
Set:
March of the Machine: The Aftermath
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}{U}
Return all noncreature, nonland permanents to their owners' hands.
The glistening oil had been r...
Set:
March of the Machine: The Aftermath
Type:
Enchantment
Rarity:
Uncommon
Cost:
{W}{B}
At the beginning of your end step, if one or more creatures died this turn, you gain that much ...
Set:
March of the Machine: The Aftermath
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{G}
This spell costs 2 less to cast if it targets a legendary creature you control.Target creature you ...
Set:
March of the Machine: The Aftermath
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{U}{U}
Return all noncreature, nonland permanents to their owners' hands.
Set:
March of the Machine
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{2}{U}
Vigilance{2}, {T}: Draw a card, then discard a card.
Where had she first seen that symbol? She usual...
Set:
March of the Machine
Type:
Creature — Phyrexian Shark
Rarity:
Rare
Cost:
{2}{U}
FlyingWhenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Creat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '