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Translation missing: en.sections.collection_template.product_count
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Drag to the Roots [Duskmourn: House of Horror]$0.25Set: Duskmourn: House of Horror Type: Instant Rarity: Uncommon Cost: ...
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Brokers Hideout [Streets of New Capenna]$0.60Set: Streets of New Capenna Type: Land Rarity: Common When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island ca...
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An Offer You Can't Refuse [Streets of New Capenna]$1.00Set: Streets of New Capenna Type: Instant Rarity: Uncommon Cost: {U} Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifi...
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Force of Negation [Modern Horizons]$47.00Set: Modern Horizons Type: Instant Rarity: Rare Cost: {1}{U}{U} ...
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Dreadwing Scavenger [Foundations]$0.25Set: Foundations Type: Creature — Nightmare Bird Rarity: Uncommon Cost: ...
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Breaching Dragonstorm [Tarkir: Dragonstorm]$0.25Set: Tarkir: Dragonstorm Type: Enchantment Rarity: Uncommon Cost: ...
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Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar [Modern Horizons 3]$26.70Set: Modern Horizons 3 Type: Legendary Creature — Moonfolk Wizard // Legendary Planeswalker Rarity: ...
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Tempest Hawk [Tarkir: Dragonstorm]$0.90Set: Tarkir: Dragonstorm Type: Creature — Bird Rarity: Common Cost: ...
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Prologue to Phyresis [Phyrexia: All Will Be One]$0.30Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Each opponent gets a poison counter.Draw a card. “Please, for science, tell me how it feels. Leave nothing out....
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Zealot's Conviction [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Enchantment — Aura Rarity: Common Cost: {W} FlashEnchant creatureEnchanted creature gets +1/+1.Corrupted — As long as an opponent has three or more...
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Mirran Bardiche [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Artifact — Equipment Rarity: Common Cost: {4}{W} For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, ...
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Jawbone Duelist [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Soldier Rarity: Uncommon Cost: {1}{W} Double strikeToxic 1 (Players dealt combat damage by this creature also get a poison cou...
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Flensing Raptor [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Creature — Phyrexian Bird Rarity: Common Cost: {2}{W} FlyingToxic 1 (Players dealt combat damage by this creature also get a poison counter.)When F...
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Compleat Devotion [Phyrexia: All Will Be One]$0.25Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{W} Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card. “Elspeth, my...
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Vampire Spawn [Dungeons & Dragons: Adventures in the Forgotten Realms]$0.25Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Creature — Vampire Rarity: Common Cost: {2}{B} When Vampire Spawn enters the battlefield, each opponent loses 2 li...
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Traveler's Amulet [Innistrad Remastered]$0.25Set: Innistrad Remastered Type: Artifact Rarity: Common Cost: {1} ...
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Mischievous Mystic [Foundations]$0.25Set: Foundations Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{U} FlyingWhenever you draw your second card each turn, create a 1/1 blue Faerie token with flying. Don't worry...
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Village Rites [Innistrad Remastered]$0.25Set: Innistrad Remastered Type: Instant Rarity: Common Cost: {B} ...
Haiku Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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