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Translation missing: en.sections.collection_template.product_count
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Packsong Pup [Innistrad: Crimson Vow]$0.30Set: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Uncommon Cost: ...
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Oakshade Stalker // Moonlit Ambusher [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Ranger Werewolf Rarity: Uncommon Cost: {2}{G} You may cast this spell as though it had flash if you pay {2} more to cast it.Daybound ...
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Nature's Embrace [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Enchantment — Aura Rarity: Common Cost: {2}{G} Enchant creature or landAs long as enchanted permanent is a creature, it gets +2/+2.As long as enchante...
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Mulch [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Common Cost: {1}...
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Moldgraf Millipede [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Insect Horror Rarity: Common Cost: {4}{G} When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Mol...
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Massive Might [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Instant Rarity: Common Cost: {G} Target creature gets +2/+2 and gains trample until end of turn. "Run! It's coming for us! Eventually!" —Yaster, Haven...
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Infestation Expert // Infested Werewolf [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Werewolf Rarity: Uncommon Cost: {4}{G} Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creat...
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Hookhand Mariner // Riphook Raider [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Werewolf Rarity: Common Cost: {3}{G} Daybound (If a player casts no spells during their own turn, it becomes night next turn.) The lo...
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Dawnhart Disciple [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Warlock Rarity: Common Cost: {1}{G} Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 un...
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Crushing Canopy [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Instant Rarity: Common Cost: {2}...
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Crawling Infestation [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Enchantment Rarity: Uncommon Cost: ...
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Cloaked Cadet [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Ranger Rarity: Uncommon C...
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Cartographer's Survey [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Uncommon Cost: {3}{G} Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tappe...
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Bramble Wurm [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Wurm Rarity: Uncommon Cost: {6}{G} Reach, trampleWhen Bramble Wurm enters the battlefield, you gain 5 life.{2}{G}, Exile Bramble Wurm from ...
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Bramble Armor [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Artifact — Equipment Rarity: Common Cost: {1}{G} When Bramble Armor enters the battlefield, attach it to target creature you control.Equipped creature...
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Ascendant Packleader [Innistrad: Crimson Vow]$0.30Set: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Rare Cost: ...
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Apprentice Sharpshooter [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Archer Rarity: Common Cost: {2}{G} ReachTraining (Whenever this creature attacks with another creature with greater power, put a +1/+...
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Voltaic Visionary // Volt-Charged Berserker [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Human Wizard Rarity: Uncommon C...
Haiku Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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