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Translation missing: en.sections.collection_template.product_count
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Sure Strike [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Instant Rarity: Common Cost: {1}{R} Target creature gets +3/+0 and gains first strike until end of turn. Before the officiant even had a chance to ask...
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Sanguine Statuette [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Artifact Rarity: Uncommon Cost: {1}{R} When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard...
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Runebound Wolf [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Uncommon Cost: ...
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Rending Flame [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Instant Rarity: Uncommon Cost: {2}{R} Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame al...
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Reckless Impulse [Innistrad: Crimson Vow]$0.80Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Common Cost: {1}{R} Exile the top two cards of your library. Until the end of your next turn, you may play those cards. A stitcher loo...
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Markov Retribution [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Uncommon Cost: {2}{R} Choose one or both —• Creatures you control get +1/+0 until end of turn.• Target Vampire you control deals damag...
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Magma Pummeler [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Elemental Rarity: Uncommon Cost: {X}{R}{R} Magma Pummeler enters the battlefield with X +1/+1 counters on it.If damage would be dealt to Ma...
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Lightning Wolf [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Common Cost: {3}{R} {1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery. These thick-furre...
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Lacerate Flesh [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Common Cost: {4}...
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Into the Night [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Uncommon Cost: {3}{R} It becomes night. Discard any number of cards, then draw that many cards plus one. "When lost souls wander into ...
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Hungry Ridgewolf [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Wolf Rarity: Common Cost: {1}{R} As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. Even vampire...
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Honeymoon Hearse [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Artifact — Vehicle Rarity: Uncommon Cost: {2}{R} TrampleTap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until en...
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Dreamshackle Geist [Innistrad: Crimson Vow]$0.25Set: Innistrad: Crimson Vow Type: Creature — Spirit Rarity: Rare Cost: {1}{U}{U} FlyingAt the beginning of combat on your turn, choose up to one —• Tap target creature.• Target creatur...
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Consuming Tide [Innistrad: Crimson Vow]$0.40Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their ...
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Welcoming Vampire [Innistrad: Crimson Vow]$2.70Set: Innistrad: Crimson Vow Type: Creature — Vampire Rarity: Rare Cost: {2}{W} FlyingWhenever one or more other creatures with power 2 or less enter the battlefield under your control,...
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Mountain (464) [Commander Legends: Battle for Baldur's Gate]$0.25Set: Commander Legends: Battle for Baldur's Gate Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.) Lord Jannath sent you to secure the mine from gnoll raiders, but so far you ha...
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Plains (453) [Commander Legends: Battle for Baldur's Gate]$0.25Set: Commander Legends: Battle for Baldur's Gate Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.) After spending all day trying to track down a rare tome, you're about to give up...
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Haiku Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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