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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Disfigure [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {B} ...
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Blood Burglar [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Vampire Rogue Rarity: Common Cost: {1}{B} During your turn, Blood Burglar has lifelink.(Damage dealt by this creature also causes you to gai...
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Bleed Dry [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {2}{B}{B} Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. "Wipe yo...
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Archfiend's Vessel [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Cleric Rarity: Uncommon Co...
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Agonizing Syphon [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {3}{...
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Wingsteed Rider [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Knight Rarity: Common Cost...
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Valorous Stance [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {1...
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Tethmos High Priest [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Cat Cleric Rarity: Common Cost: ...
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Moment of Heroism [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{...
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Fencing Ace [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Uncommon C...
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Favored Hoplite [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Uncommon C...
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Defiant Strike [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {W} ...
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Chains of Custody [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: ...
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Akroan Skyguard [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cos...
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Llanowar Elves [Foundations Jumpstart]$0.30Set: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Common Cost: ...
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Elvish Visionary [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Shaman Rarity: Common Cost: ...
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Biogenic Upgrade [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {4...
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Volley Veteran [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Goblin Warrior Rarity: Uncommon ...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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