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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Fire Prophecy [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{...
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Fanatical Firebrand [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Goblin Pirate Rarity: Common Cos...
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Cyclops Electromancer [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Cyclops Wizard Rarity: Common Co...
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Cartouche of Zeal [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Enchantment — Aura Cartouche Rarity: Common ...
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Brute Strength [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{...
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Battlefield Scavenger [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Jackal Rogue Rarity: Uncommon Co...
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Arena Athlete [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Rarity: Uncommon Cost: ...
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Ancestral Anger [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {R} Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral ...
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Akroan Crusader [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cos...
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Vampire of the Dire Moon [Foundations Jumpstart]$0.70Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Uncommon Cost: {B} Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt...
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Vampire Nighthawk [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Vampire Shaman Rarity: Uncommon Cost: {1}{B}{B} Flying, deathtouch, lifelink As they fought the Eldrazi, many vampires learned to live among...
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Skemfar Shadowsage [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Cleric Rarity: Uncommon Cost...
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Scion of the Swarm [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Vampire Cleric Rarity: Uncommon ...
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Moment of Craving [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {1}{...
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Koma's Faithful [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Cleric Rarity: Common Cost: ...
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Gluttonous Guest [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {2}{B} When Gluttonous Guest enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sa...
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Exsanguinate [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {X}{B}{B} Each opponent loses X life. You gain life equal to the life lost this way. Vampires don't consider patience a ...
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Epicure of Blood [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {4}{B} Whenever you gain life, each opponent loses 1 life. "Fleshy, with just a hint of leather. A fine vintage...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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