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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Tukatongue Thallid [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Fungus Rarity: Common Cost: {G} When Tukatongue Thallid dies, create a 1/1 green Saproling creature token. Jund's thallids tried to disguise...
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Sporecrown Thallid [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Fungus Rarity: Uncommon Cost: {1}{G} Each other creature you control that's a Fungus or Saproling gets +1/+1. "The identifying ornamental gr...
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Spore Swarm [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {3}{G} Create three 1/1 green Saproling creature tokens. As the irrepressible power of a dormant Multani courses through...
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Spore Crawler [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Fungus Rarity: Common Cost: {2}{G} When Spore Crawler dies, draw a card. "Remember to come back in a few years when that fungus has died off...
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Servant of the Scale [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Human Soldier Rarity: Common Cost: {G} Servant of the Scale enters with a +1/+1 counter on it.When Servant of the Scale dies, put X +1/+1 co...
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Savage Stomp [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {2}{G} This spell costs {2} less to cast if it targets a Dinosaur you control.Put a +1/+1 counter on target creature you...
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Saproling Migration [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{...
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Reckless Amplimancer [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Common Cost: ...
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Overwhelm [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {5...
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Overcome [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Uncommon Cost: {3}{G}{G} Creatures you control get +2/+2 and gain trample until end of turn. "Forward! Until the horizon is ours!" —Khe...
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Might of the Masses [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Uncommon Cost: {G} Target creature gets +1/+1 until end of turn for each creature you control. "There is nothing stronger than many hea...
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Kujar Seedsculptor [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} When Kujar Seedsculptor enters, put a +1/+1 counter on target creature you control. Every leaf, tree, ...
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Hunter's Edge [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {3}{G} Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target cr...
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High-Rise Sawjack [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Citizen Rarity: Common Cost: {2}{G} ReachWhenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until en...
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Giant Growth [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Instant Rarity: Common Cost: {G} ...
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Fungal Plots [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Enchantment Rarity: Uncommon Cost: ...
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Elvish Archdruid [Foundations Jumpstart]$0.40Set: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Rare Cost: ...
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Dwynen's Elite [Foundations Jumpstart]$0.25Set: Foundations Jumpstart Type: Creature — Elf Warrior Rarity: Uncommon Cos...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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