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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Jailbreak Scheme [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Common Cost: ...
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Deepmuch Desperado [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Homarid Mercenary Rarity: Uncommon ...
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Canyon Crab [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Crab Rarity: Uncommon Cost...
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Spring Splasher [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Frog Beast Rarity: Common ...
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Daring Thunder-Thief [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Turtle Rogue Rarity: Common ...
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Metamorphic Blast [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Instant Rarity: Uncommon Cost: ...
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Emergent Haunting [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Uncommon Cost: {1}{U} At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Ha...
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Fleeting Reflection [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Instant Rarity: Uncommon Cost: ...
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Seize the Secrets [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Common Cost: {2}{U} This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they ...
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Nimble Brigand [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Human Rogue Rarity: Uncommon ...
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Stop Cold [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Common Cost: {3}{U} FlashEnchant artifact or creatureWhen Stop Cold enters the battlefield, tap enchanted permanent.Enchanted...
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Harrier Strix [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Bird Rarity: Common Cost: ...
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Marauding Sphinx [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Sphinx Rogue Rarity: Uncommon ...
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Shifting Grift [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Sorcery Rarity: Uncommon Cost: ...
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Slickshot Lockpicker [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Human Rogue Rarity: Uncommon ...
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Mystical Tether [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Common Cost: ...
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Holy Cow [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Creature — Ox Angel Rarity: Common Cost: {2}{W} FlashFlyingWhen Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top car...
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Lassoed by the Law [Outlaws of Thunder Junction]$0.25Set: Outlaws of Thunder Junction Type: Enchantment Rarity: Uncommon Cost: ...
Haiku Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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