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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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The Princess Takes Flight [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Enchantment — Saga Rarity: Uncommon Cost: {2}{W} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)[I] Exile up to on...
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Solitary Sanctuary [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Enchantment Rarity: Uncommon Cost: {2...
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Stormkeld Vanguard // Bear Down [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Giant Warrior Rarity: Uncommon Cost:...
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Graceful Takedown [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Sorcery Rarity: Uncommon Cost: {1}{G}...
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Tempest Hart // Scan the Clouds [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Elk Rarity: Uncommon Cost:...
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Faerie Fencing [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Instant Rarity: Uncommon Cost: {X}{B}...
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Splashy Spellcaster [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Wizard Rarity: Uncommon Cost: {3}{U} Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one...
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Mocking Sprite [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Rogue Rarity: Common Cost: {2}{U} FlyingInstant and sorcery spells you cast cost 1 less to cast. "Look at me, everyone! I'm a High Fae! W...
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Water Wings [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Instant Rarity: Common Cost: {1}{U} Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can'...
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Boundary Lands Ranger [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Human Ranger Rarity: Uncommon Cost: ...
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Cheeky House-Mouse [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Mouse Rarity: Uncommon Cost: {W} Squeak By WSorcery — AdventureTarget creature you control gets +1/+1 until end of turn. It can't be blocked by ...
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Succumb to the Cold [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Instant Rarity: Uncommon Cost: {2}{U} Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun...
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Barrow Naughty [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Rarity: Common Cost: ...
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Kellan's Lightblades [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Instant Rarity: Common Cost: {1}{W} Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Kellan's Lightblades deals 3 dama...
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Snaremaster Sprite [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Faerie Wizard Rarity: Common Cost: {U} FlyingWhen Snaremaster Sprite enters the battlefield, you may pay 2. When you do, tap target creature an ...
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Frantic Firebolt [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Instant Rarity: Common Cost: {2}{R} ...
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Aquatic Alchemist // Bubble Up [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Creature — Elemental Rarity: Common Cost: {1}{U} Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of...
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Disdainful Stroke [Wilds of Eldraine]$0.25Set: Wilds of Eldraine Type: Instant Rarity: Uncommon Cost: {1}{U} Counter target spell with mana value 4 or greater. In retrospect, using storm magic against a storm giant was not in ...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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