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Magic: The Gathering
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Translation missing: en.sections.collection_template.product_count
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Forest (281) [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Forest (280) [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Basic Land — Forest Rarity: Common ({T}: Add {G}.)
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Mountain (279) [Streets of New Capenna]$0.50Set: Streets of New Capenna Type: Basic Land — Mountain Rarity: Common ...
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Mountain (278) [Streets of New Capenna]$0.30Set: Streets of New Capenna Type: Basic Land — Mountain Rarity: Common ({T}: Add {R}.)
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Island (274) [Streets of New Capenna]$0.40Set: Streets of New Capenna Type: Basic Land — Island Rarity: Common ...
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Plains (273) [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Basic Land — Plains Rarity: Common ...
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Plains (272) [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Basic Land — Plains Rarity: Common ({T}: Add {W}.)
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Waterfront District [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Land Rarity: Common Waterfront District enters the battlefield tapped.{T}: Add {U} or {B}.{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card. Th...
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Tramway Station [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Land Rarity: Common Tramway Station enters the battlefield tapped.{T}: Add {B} or {R}.{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card. A ten-minu...
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Skybridge Towers [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Land Rarity: Common Skybridge Towers enters the battlefield tapped.{T}: Add {W} or {U}.{2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card. New Cape...
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Riveteers Overlook [Streets of New Capenna]$0.30Set: Streets of New Capenna Type: Land Rarity: Common When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Fores...
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Racers' Ring [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Land Rarity: Common Racers' Ring en...
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Obscura Storefront [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Land Rarity: Common When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp ...
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Botanical Plaza [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Land Rarity: Common Botanical Plaza...
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Unlicensed Hearse [Streets of New Capenna]$0.60Set: Streets of New Capenna Type: Artifact — Vehicle Rarity: Rare Cost: ...
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Scuttling Butler [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Artifact Creature — Construct Rarity: Uncommon ...
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Quick-Draw Dagger [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Artifact — Equipment Rarity: Common Cost: {3} FlashWhen Quick-Draw Dagger enters the battlefield, attach it to target creature you control. That creat...
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Paragon of Modernity [Streets of New Capenna]$0.25Set: Streets of New Capenna Type: Artifact Creature — Angel Warrior Rarity: Common Cost: {4} Flying{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of ma...
Haiku Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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